Combat Designer
BENJAMIN LE MOULLEC



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Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better.
Samuel Beckett
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First Steps
After a Literrature Bachelor with double cinema option, I wished to enter in the video game creation world.
I discovered in games that they are a very effective support to transmit sensation as the cinema is to transmit emotions.
That's the very reason that pushed me to study Game Design.
ISART DIGITAL
My first and second years studying Game Design allowed me to get closer with theorical bases of Game Design and most of practical creation for 2D and 3D games.
My third year of studying allowed me to get deeper in game design theory by practising and experimenting rational Design technics inside of a team, but also to get a better knowledge of game creation tools, languages and the implied constraints in the game creation process.
All what i learned for those 3 years i put it in my graduation project "Legacy of the Architect".
Now
Specialized in Combat and Gameplay Design I work on balancing, integration and conception of combat systems in video games. Im especially qualified on Boss Fights And I have been a pillar on the Project "Furi" released in 2016 on PS4 / XBOX One and PC