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Furi has been inspired by Japanese games such as No More Heroes, Metal Gear Solid and Godhand, and is the result of our desire to capture the combined moment of fright, passion and adrenaline you feel when in a fight.
 
Furi is a boss-fight game designed to challenge your skills against a wide variety of unique bosses. Furi offers a unique mix of sword fighting and dual-stick shooting, with a simple set of controls. Furi’s depth comes from the players learning how best to apply their powers against the varied bosses.
 
Timing, reflexes, and execution will determine how you fare against each one. The diversity of opponents and attack patterns is there to make the player refine his or her skills and get better and better, instead of increasing the character’s stats or his weapons. Ultimately, feeling your skills improve, as a player, we believe is one of the best feelings we can get from video games.


 
TASKS ON THIS GAME : Responsible of Combat System and boss fights
  • Designing Boss fights loops, structure, AI and Patterns

  • Designing Fighting Choregraphy and move sets

  • Integrating assets and enemies behavior in game engine

  • Tweaking and Balancing  for 3 different difficulty modes

  • Involved in most of combat features and gameplay  decisions

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Prizes

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Laureate
- Ping awards 2016 - Best soundtrack
- IndieCade Europe 2016 - Official Selection
- PC Gamer Best Games 2016 - Selection
- Gamekult Awards 2016 - Best original Game selection
- Gamekult Awards 2016 - Games of the Year selection
- Gamekult Awards 2016 - Sountrack of the Year Selection
Nominated
- Joystick Golden Awards 2016 - Best original Game
- Joystick Golden Awards 2016 - Best Visual Design
- Joystick Golden Awards 2016 - Best Indie Game
- PC Gamer Best Games 2016 - Selection

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Video(s)

Launch Trailer

Reveal Trailer

GameplayTrailer

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Making Of

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Artwork

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Screen Shots

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